If you’re planning to play the game, you need to learn the lingo and below we cover the lingo of the two most common forms of the game. Omaha Lingo Pot-Limit Omaha is the most popular form of Omaha poker and has the greatest variance among all poker games.
Planning poker is a technique used to have a healthy discussion during sprint planning, it not only help to identify the problem by discussing deeply about the problem, it also enables team to reach to a comparative complexity which in turn provide a better estimate for the user story or issue in question.
The planning poker set of numbers are normally distributed such that the gaps between the numbers keeps getting bigger. I believe this is meant to discourage people from arguing over whether a user story is a 16 or a 17, if it's bigger than a 13 then just make it a 20. Example. I know of at least one team that only uses the numbers 1, 2, 3, and 4 for planning poker. They, against convention.
Planning Poker is an agile estimating and planning technique that is consensus based. To start a poker planning session, the product owner or customer reads an agile user story or describes a feature to the estimators. Each estimator is holding a deck of Planning Poker cards with values like 0, 1.
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Playing Poker One member of the team reads the feature story to be estimated “Customer logs in to the reservation system” “Customer enters search criteria for a hotel reservation” Each member selects a card without revealing their estimate (1,2,3,5,8,13,20,40) Cards are simultaneously displayed High and low estimates are explained, short.
Planning Poker is an agile estimating technique which has become very popular in the last few years. It is based on an estimation technique known as Wideband Delphi which was created by the RAND.
What is Planning Poker? Agile development teams complete work in sprints, typically 2-3 week periods during which a team works exclusively on an itemized to-do list known as a sprint backlog. During sprint planning, teams work together to estimate the level of effort required for development of each upcoming backlog item (also called user stories ) through a process called effort pointing.